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Topics For Open GL
- Standard libraries and headers,Rendering Pipelines,Programmable vs Fixed pipelines,3D Graphics Pipeline,OpenGL ES
- Timers and Double Buffering,2D and 3D, Normalized Coordinate System,Drawing and Managing States,Drawing Primitives
- EGL Rendering context,EGL in OpenGL,RGBA vs Color Index,Color Shade model,Projection,Viewport,Viewing
- Modeling Transformations,Shader ,Texture and Vertex Shader,Objects and Filtering Textures,Customized Vertex Transformation
- Clipping planes and Culling,Blending Basics and Equation,Imaging Pipeline,Pixmaps and Bitmaps,GLSL ,Programmable Pipeline
- Fixed Function,OpenGL Shader programming model,Framebuffer Components,Accumulation and Stencil Buffer,PBOs and FBOs
- Offscreen Rendering,Pixel and Frame Buffer Objects,Optimization,Bottlenecks